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It means u have no idea what u r doing and cant even win half of the match u play
It means either u improved or cheat the system to gain mmr higher than what u play
@Dominator321- I don't know how to cheat the system tho.
I wanna try to use a hero that I play best rather than picking multiple hero in rank, maybe it could give me 10 wins to make 50% again.
@Kavinzaza- No luck I guess.
@Diox I bet I could make multiple rampages in your bracket with just using my feet.
If u want to raise your mmr and get above 50% winrate, stop playing supports, play cores/pushers that have solo kill potential and that can push towers very well. Even if you have hard carry in your team already, don't mind about him, you will have to carry your team cause nobody knows how to farm or just be useful in fights. So heroes that are great at doing that are Lycan, NP, AM, Juggernaut... Enigma is good as well but its kinda boring hero.
^You know, people with 300 MMR shouldn't really be giving advice on how to raise MMR.
ROFL. But u have sub 50 winrate in normal skill bruh. No need to be so sensitive. It's true your winrate just means u overcalibrated and became worse.
Plus he plays in low level games, i've been here for a while so i know starts :]
@ I play for fun-
Sure, in <1k players literally don't know know how to farm but you have a point.
@Diox- I want to get to your bracket and grind up to get to atleast 80% winrate and that would be nice lmao. I'm having my two months break in Dota then start playing again with starting several heroes and supports but you thought I bought? Lmao
this is rarely talked about, but you can greatly inflate your winrate by having a huge discrepancy in timing of renked and non ranked matches
what I did to get 55% winrate was play exclusively unranked from 1k to almost 4k, then I started playing RANKED from 1k to 4k, then I started playing unranked again when I realized I just don't 'feel it' when grinding MMR anymore
but you can inflate your winrate too, not just MMR, another obvious way is stacking with people who will carry you most games
If u want to raise your mmr and get above 50% winrate, stop playing supports, play cores/pushers that have solo kill potential and that can push towers very well. Even if you have hard carry in your team already
you don't know SHIT
^it's kinda true at really low MMR, grinding MMR by spamming supports is really impractical because supports are there to enable cores, and if your cores are shit, in a lot of cases you just won't accomplish anything, no matter what, but if you ARE the core, and are generally better than your opponents, you have a huge advantage
this changes in 3k where spamming high impact supports starts to leave a mark
The fact that you're trying to give an actual advice to someone who can't comprehend obvious shits shows how fucking dumb you are
You can get higher MMR by playing support even in the trenches, don't talk like it's much harder to win than playing core
you can win and get higher MMR by doing literally anything in the trenches, that does not mean everything is equally as effective
it is like saying an air gun is as effective at killing people as a real m16
cystal maiden has high winrate in the trench.
but somehow OP is losing with braindead high winrate heroes
@rpq
Yes, but saying 'bruh do x go y then z' like it's the only way to win in dota (basically how that 300 mmr moron talk) is simply retarded
Bws
It works only against 1ks and you need at least 1iq
https://www.dotabuff.com/matches/3411511890
WHAT YALL SAY BOUT SUPPORTS NOT WINNING GAMES
Supports win games only when you have normal cores who knows what he's doing. Btw Bws what are you trying to say? That everyone who is below 1k is retarded? I bet many <1K players could beat your dirty ass.
play party games, solo mmr games hardly means something to improve your win rate.
all i know if you belong ur bracket, solo mmr is completely luck, everything is about having cancerous teammates or not having cancerous teammates. thats all. which team has way less cancerous teammates or account buyers, that team will win.
also there are boosters.
WELCOME TO DOTA WORLD LADIES AND GENTLEMEN.
@Diox
Everyone higher could get that high % percentage not so sound boastful but in your bracket guys couldn't or don't know how stop a fat good pubstomper heroes that gets like 10-1-2 in less 20 mins.
CM is good hero to be honest but it is not a braindead high winrate hero (why you think like that?) CM is squishy like a marshmallow, you need a skill of making yourself at good position during team fight and even if you tried your best at positioning there is always that game that would make you lose.
Some heros that rely on team more will do better at higher mmr , the lower the mmr the more you want a hero that is able to kill on his own . Currently I'm saving void in my back pocket for when I get back closer to 4K becuase it sucks landing sweet chromosome just to see them wasted by your team mates .
Just grind with Sven man that hero is still op even with his recent nerfs gotta get on it asap tho I bet he's gonna get a bigger nerf next patch .
I don't play Sven becuase he breaks 2 outa my 3 tenants on heros I don't like playing.
1. Able to be kited easy
2. Requires a lot of micro
3. Requires a bkb a lot of games becuase I hate this item .
Yes, but saying 'bruh do x go y then z' like it's the only way to win in dota (basically how that 300 mmr moron talk) is simply retarded
If his purpose is to get more MMR, then using the most effective manner for it is advisable, as with anything. Imagine you practice playing support really hard, great now you can maybe have 55% winrate and slowly climb. Or you can practice cores and get 60%+ winrate because your game impact is way higher in the trenches.
I mean, you have to be a fucking idiot to pick a CM or ogre into a carry that has 12 last hits at 10 minutes because he is literally incapable of last hitting even in a free lane. Even if you have practiced supporting, that guy will be useless. It's a huge gamble.
No matter how much you practiced CM, that fucker's gonna be underfarmed because HE DIDN'T PRACTICE ENOUGH HIMSELF. On the other hand, you can be that core getting 50+ LH every game, and even if you just practice last hitting, you won't improve much at the game in general, but you will have way more tools at your disposal.
CM is a briandead hero, true, and her winrate is huge in the trenches. But so is necro's, and if you're actually practicing one or the other, guess which has a greater payoff? Yeah, no shit, it's necro.
Last hitting doesn't require brainpower, it's just muscle memory and eye-finger synchronization. If you practice it enough, no matter if you are 500 or 1k or 3k or 5k, you'll just get better at it anyways. This is completely antithetical to THINKING and UNDERSTANDING THE GAME.
CM is a braindead hero because her high winrate doesn't come from people being good at CM (there is no hero in the game whose high winrate comes from PEOPLE BEING GOOD AT THE HERO), but the hero being useful BY MERELY EXISTING. Her aura is huge, root counters a lot of those pesky escape heroes, and her ult can deal a lot of damage if people are stupid and don't save disables for her.
groot if i had to predict your winrate at 1500 which is about the bracket diox's mmr shows him as playing i'd say you maybe get to 55%. You aren't nearly as good as you think you are and understand a lot less than you think you do.
He has sub 50% winrate in 2k. So he should have like 50ish winrate in 1k LUL.
Supports win games only when you have normal cores who knows what he's doing. Btw Bws what are you trying to say? That everyone who is below 1k is retarded? I bet many <1K players could beat your dirty ass.
hi guys im so good but i dont want support cuz noob core i only pick core even if the team already picked 4 of them!!!
Guess WHAT
Nearly every single moron on the trench think like YOU
And GUESS WHAT
They're fucking STUCK there
Stop being a goddamn narrow minded piece of SHIT and maybe you can get better
What I'm trying to say here is if you play dota like it's some sort of single player game where everything is set in stone based on the storyline (a.k.a picking core is the only way to win! farm fast win game! wow if you die alot you farm then fight then win game!) you're better off not playing the game at all
Actually here in 600mmr games no one actually picks cores believe it or not. One or two guys will pick a carry but they will mostly 'support' with it, so i have to carry the game usually. And btw i play peacefully, i get mad only when one of my teammates pick something like WK and can't even use his stun to save me from dying.
What I'm trying to say here is if you play dota like it's some sort of single player game where everything is set in stone based on the storyline (a.k.a picking core is the only way to win! farm fast win game! wow if you die alot you farm then fight then win game!) you're better off not playing the game at all
Every game is different, but the purpose of supports is to enable cores. If your cores sit comfortably at 10-20 last hits at 10 minutes, it's meaningless to support. If they don't actually pay attention to the minimap, it's useless to put wards down. If you play sacrificially so that they have MORE, but have no fucking idea what to do with it, you've just gimped yourself, without ENABLING anyone, because in order to enable someone, they have to understand and use the advantage.
This is why you don't support in ultra low MMR if you have brain cells, because if you do, you won't think like a 1k or 2k player, so you'll naturally be better than people who are STUCK there. This was true for me, this is true for anyone who is REALLY TRYING TO IMPROVE AND GRIND MMR. It's been a long time since I've stopped giving a shit about MMR, and just started playing for the shits and giggles, but if you want to grind MMR at low MMR and get better, supporting is definitely not the way.
Playing PROPER SUPPORT in low MMR is detrimental to rising in MMR fast, because being sacrificial isn't as useful or appreciated in any way, shape or form, and you could as well enable your carry antimage who gets his battlefury at 25 minutes at best because he can't right click at the right fucking time to kill a creep before other creeps do.
You know who this isn't true for? It isn't true for people who spam 'hai guise hwo 2 get whs' threads and people who have been stuck in 1k or 2k for years. If you are in 1k after hundreds of games, you are literally bellow average and you have no hope of improving. If you're 1k because you kinda just started playing but are getting the hang of things, you'll quickly realize that supporting in low MMR is a waste of time if you want to grind MMR or even improve at the game, because low MMR is no platform to practice anything, you just get out of there as fast as you can, and playing support ISN'T ONE OF THOSE THINGS.
Every fucking pro support player plays cores when their MMR is 9k and they are in a 6k average game, wonder why? Because they are better than everyone there. If you don't think you're better than everyone, then you're wasting your time trying to gain MMR - you are just where you belong, completely destroying the point of this thread.
The advice to play cores only applies if you are trying to improve and grind MMR, not if you are the same skill and aspiration level as everyone else, in that case, who fucking cares.
^so my story of supporting from 2k to 4k is an exeptional? (dont think so)
support is good. carry for kid and support for men. trust me.
@Diox
Well I borrowed my 14 y.o. brother's account in which he is a 1.2k and played it like 3 games today and pick PA/SVEN/SHAMAN on a rank match.
No offense but I won those 3 matches single handedly, even some of my teammates are feeding, I managed to get a Beyond Godlike-rampage w/ PA, U-kill with Sven and they don't even know how to stop Shaman. The thing is most of them are not being objective in the game they just farm-farm-farm and rage! ('in high 2k low 3k people do know something but still trash like me').
I don't know how can a high 2k-3k player couldn't do any shit in that bracket with obviously most players are beginners? Not to sound rough.
@Bearcat0611
Okay, if you gamble and bet me on that then you will lost all your cakes. 😊
-------------------------------
l'm almost a year of playing this game. I still suck at it and I know that darn well, thank you!
^so my story of supporting from 2k to 4k is an exeptional? (dont think so)
It's not exceptional, it's just inefficient, if you were supporting people you are better than while grinding your MMR, I am sure you would've had a bigger winrate an faster progress if you actually played a core and didn't have to facepalm every time your carry dies after blinking into 5 heroes close to a warded area, because you didn't place a ward every 2 meters of the map.
What's your mmr op I'm sure I can rampage in your account
Maybe we can start by realizing that the goal of this game is destroying enemy ancient. People in my bracket often drag the game too long for farming while we have chances to push.
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August 18, 2011 at 2:25 p.m. PDT
Most fighting game players have experienced this at one point or another. Someone throws out some terminology that's second nature to them, but you have no idea what they're talking about.
Now hopefully you'll understand them a little better with this guide. To find something specific, just press Ctrl+F to search this page.
BnB, Bread and Butter: Refers to a bread and butter combo or technique for a character. Usually this is one combo or technique that almost everyone uses because it's highly effective.
Safe: A move that cannot be punished if blocked. Usually these moves have a very short recovery time, or they stun your opponent for a long enough so that you can block again before they're capable of retaliating.
Poke: A quick and often safe attack that's difficult to counter.
Meaty: This means to attack the opponent as they are standing up in such a way that only the latest active frames of the move strike the opponent. This is really powerful because it allows you to recover faster than normal if the attack is blocked or if it connects.
Cheap, Cheese: This means abusing certain moves that are too easy to do in regards to how powerful they are.
buffering, Cancel, Canceling, Cancelable, Super Cancel, 2-in-1: These mean to cancel the animation of one move to go into another. If something is, 'cancelable,' that means you can interrupt the animation of this move with another with some form of command. The most popular cancel is a normal move into a special move..
Link: Timing the ending animation of one move so that the next move you do comes out at the precise moment the other one ends, resulting in a combo. For a more detailed explanation see this page.
Chain: A Chain combo is when specific normal moves cancel into each other. An example is Balrog's crouching Light Punch in Street Fighter 4.
Tick throw: To do a quick or mostly safe attack and then immediately throw your opponent. Usually this is difficult to counter and easy to do.
Cross, Cross Up: An attack that makes the other fighter block in the reverse direction they would normally have to. Usually refers to jumping attacks that hit behind the opponent or certain 'teleport'-like attack moves that quickly move from the opponent's left to their right or vice-versa.
Zoning: Staying or attempting to get yourself or your opponent into a certain area on the screen that is to your tactical advantage.
Lag tactics: Using/abusing the lag (latency) associated with online play to do tactics that normally aren't viable if you were playing someone face to face.
Dropper, Puller: Someone who leaves online matches when they're about lose before the battle is over, resulting in the other player not receiving a win.
GGs, Good games: Commonly said to another player after a match or a set of matches whether they earned it or not as a sign of respect and good nature.
Scrub: Someone who thinks they're a great player, but actually sucks.
Theory Fighter: Discussing tactics, strategies and theories with other players. Usually it breaks down to people arguing about why a certain tactic is, or is not effective, and offering several reasons for their opinions.
Spamming: Repeatedly doing a move over and over and over again, usually a 'safe' attack that cannot be countered easily.
Turtle: Someone who fights in a extremely defensive style, taking very few offensive risks and countering the moves his opponent does.
Rushdown: Refers to a relentless offensive style, mixing it up and attacking so rapidly that the opponent doesn't have time to adapt.
Mashing, Masher: Repeatedly pressing the buttons as quickly as possible, sometimes for no reason or with no sense of purpose.
Priority: A term used to address how well a certain move or attack will defeat others. For example, Chun-Li's crouching Medium Kick in Third Strike is a very high priority move that will beat out a huge amount of other moves.
OTG: Abbreviation for 'Off-the-ground'. Refers to moves that strike the opponent after they have been knocked down.
Juggle: Hitting a fighter who has already been knocked into the air. Since the opponent cannot defend himself against this, juggles are always counted towards the combo counter.
Sweep: Refers to any normal move that knocks the opponent off their feet.
Negative Edge: In certain fighting games where releasing an attack button can activate a special move just as well as pressing the button can.
Overhead Attack: An attack performed on the ground that must be blocked high.
Reversal: Executing a move as you're standing up. Some games require very strict timing on when you can perform a reversal.
Blockstun: The duration after you block an attack and cannot move.
Hitstun: The duration after you are struck with an attack and cannot defend.
QCF, Quarter-circle forward: To roll the joystick from the down to forward position.
QCB, Quarter-circle backward: To roll the joystick from the down to back position.
HCF, Half-circle forward: To roll the joystick from the back to forward position.
HCB, Half-circle backward: To roll the joystick from the forward to back position.
360, SPD: To roll the joystick hitting 7 points on it. It's a popular misconception that you have to go all the way around to successfully pull off a 360, when in reality you only have to hit 7 points.
LP, Light Punch, Jab: The weakest punch button.
MP, Medium Punch, Strong: The medium strength punch button.
HP, Hard Punch, Fierce: The strongest punch button.
LK, Light Kick, Short: The weakest kick button.
MK, Medium Kick, Forward: The medium strength kick button.
HK, Hard Kick, Roundhouse: The strongest kick button.
c.mk, cl.mk, f.mk: Combo terminology example. c. is for Crouching, cl. is for Close and f. is for Far. 'mk' in this example stands for Medium Kick.
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Fireball, FB: A general term for projectiles.
DP, Dragon Punch, SRK: This has a double reference to Ryu's infamous Shoryuken, but in modern times the term 'DP' or 'SRK' refers to the motion itself and can be used when describing any move that shares the 'DP motion'.
SJC, Super Jump Cancel, HJC, High Jump Cancel: Canceling the animation of a move with a Super Jump.
Teching, Softening: This is when you counter your opponents throw attempt to some degree.
Super Armor, Hyper Armor: Armored attacks can absorb multiple hits before characters can be hit out of them. Super Armor usually works off a hit-point system where a certain number of hits will knock a character out of their move. Hyper armor means that an attack can absorb an infinite number of hits without being interrupted, but these moves are very rare.
Command Throw: A throw requiring a special input to execute. Regular throws can be 'teched' as described above, but most command throws are inescapable and offer guaranteed damage.
Dizzy, Dazed, Stunned: When you've hit your opponent so much that they're stunned for a brief period of time and have stars or some other icons floating around their head. Certain moves usually deal more stun than others.
Focus Attack, FA, Saving Attack, SA: Focus Attack, sometimes known as a Saving Attack. This is from Street Fighter 4 and it's done by pressing both Medium attack buttons at the same time. This makes you absorb one hit and then counter attack. Because of the confusion with the SA acronym, most American players try to refer to this as a Focus Attack.
EX-Move: In the Street Fighter games this is an improved version of a Special Move that takes a portion of your Super meter to execute. Doing an EX attack will make you briefly flash yellow.
Super, SA1, SA2, SA3, Super Art, Super Move: A super move is most often a more powerful version of a normal move and usually requires your, 'super meter,' to be at a certain level to execute. The SA1, SA2 and SA3 acronyms refer to Street Fighter 3 Super Arts. Each one has a Roman numeral attached to it. For example, Yun's Genei Jin has a Roman number III in it, so it would be referred to as an, 'SA3,' which stands for Super Art III.
Parrying: First introduced in Street Fighter 3. It's done by tapping forward for high attacks and down for low attacks at the moment of impact. It enables the person who parries to avoid damage or to counter-attack without block or hit stun.
Red Parrying, Guard Parrying: A technique in Street Fighter 3 where you parry out of continuous blockstun. For example, if Ryu did a crouching Medium Kick canceled into a fireball, a parry of the fireball would be a red parry since you're still in blockstun when you do it.
FADC, Focus Attack and Dash Cancel: A term used in Street Fighter 4 where you do a Focus Attack and then cancel it with a Dash.
Armor Breaking Move: An attack in Street Fighter 4 that can crush armored moves automatically. Reversals in Street Fighter 4 break armor, and every character has at least one special move that blows through Focus Attacks.
Burst, Mega Crash: A technique that can force the opponent's combo to end through an explosion of energy.
Balrog, Boxer, M. Bison (Japan): Balrog's name was changed from M(ike). Bison when Street Fighter 2 was released in the United States because Capcom was afraid of a lawsuit from Mike Tyson, whom Balrog closely resembles.
Thus in some circles he's simply known as the 'Boxer' to avoid confusion.
M. Bison, Dictator, Vega (Japan): When Street Fighter 2 was pitched to Capcom USA's marketing department, they believed that the name Vega was a weakling's name.
As such his name was changed from Vega in the Japanese release to M. Bison. To avoid confusion people refer to him as the 'Dictator.'
Vega, Claw, Balrog (Japan): Originally known as Balrog in the Japanese release of Street Fighter 2, Vega had his name changed along with two other boss characters.
To avoid confusion people refer to him as the 'Claw.'
Shotos, Shotokans: Used to define characters in a game that fight in the Shotokan karate style, usually Ryu and Ken and anyone with a similar move set, like Akuma.
SF2 WW: Street Fighter 2 The World Warrior.
SF2 CE: Street Fighter 2 Champion Edition.
SF2 HF, Turbo: Street Fighter 2 Hyper Fighting.
SSF2: Super Street Fighter 2.
SSF2T, ST: Super Street Fighter 2 Turbo.
SFA, Alpha: Street Fighter Alpha.
SFA2, Alpha 2: Street Fighter Alpha 2.
SFA3, Alpha 3: Street Fighter Alpha 3.
XvsSF: X-Men vs. Street Fighter
MvsSF, MSHvsSF: Marvel Super Heroes vs. Street Fighter
MvC, MvC1: Marvel vs. Capcom
MvC2: Marvel vs. Capcom 2
MvC3: Marvel vs. Capcom 3
UMvC3: Ultimate Marvel vs. Capcom 3
CvS: Capcom vs. SNK
CvS2: Capcom vs. SNK 2
CvS2 EO: : Capcom vs. SNK 2 EO (XBox, GameCube)
SF3: Street Fighter 3, New Generation
SF3, 2i: Street Fighter 3, 2nd Impact
SF3, 3s: Street Fighter 3, 3rd Strike
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SF4, SFIV, Vanilla: Street Fighter 4
SSF4, SSFIV, Super, Super SF4: Super Street Fighter 4
SSF4 AE, AE: Super Street Fighter 4 Arcade Edition
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SSF2THD, HD Remix, SSF2T HD, SF2HD: Super Street Fighter 2 Turbo HD Remix
TvC: CGoH: Tatsunoko vs. Capcom Cross Generation of Heroes
TvC: UAS: Tatsunoko vs. Capcom Ultimate All Stars
SFxT: Street Fighter x Tekken
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TxSF: Tekken x Street Fighter
Contributions to this guide by Panda, DR Jam, yflow and Sleazoid.
Comments
MIRACLEfool said on April 22, 2010 at 2:17 p.m.
What is an EX focus attack? Please give me an answer because I have no idea what that is.
andriand said on May 1, 2010 at 4 p.m.EX focus attack happens when u do focus attack while doing a special move. for example, you do a Shoryuken with Ryu, and at the first hit, u press MP+MK. that should cancel the move with EX focus attack. it drains 2 of your super meter bars, and the main usage would be for canceling moves to continue your combo (using fadc after EX FA), or to prevent your special moves from whiffing.
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